Starsector factions

Factions regularly put bounties up for specific fleets and bases and sometimes on all enemies in one of their systems which will make fighting a lot more profitable. Factions also put up procurement missions where they'll ask for a specific amount of a resource and will pay around 3x the normal price with no tariffs, you will also find transport missions in bars …

Starsector factions. Ships. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech .

Hazard Mining is one that everyone else has mentioned, and for good reason. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships.

Normal Topic; Hot Topic (More than 15 replies) Very Hot Topic (More than 25 replies)The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength ...Top 10 awesome Starsector mods you HAVE to play before the end of 2021. These mods are MY personal favorites, but which mods are YOURS?-----0:00 - Intro0:5...Xhan Empire might be my favourite. It adds 2 factions and some exploration content. The Xhan Empire itself has some really funky looking ships, as the faction originates from a demolition corp that used AI to design some of their later ships. They got good armour and some of the AI-designed ships have some cool twists.Features. 4X game features in Starsector. Factions will wage war against each other and try to conquer their enemies. Diplomacy events see faction relationships changing over time. Join a faction to gain useful support and represent them in war and peace, or start your own. Alliances offer mutual assistance in times of war.The Independents are a collection of "neutral" polities that together make up a major faction in the Sector. The Independents primarily use freighters and midline ships. Independent stations and planets are spread out across the systems, including Maxios and New Maxios in Magec, Glasnir in Vahalla, Nomios and Agreus in Arcadia, and Asharu in Corvus. Agreus has the highest Independent ...

Apr 30, 2022 · In the upcoming Starsector 0.8x patch we’ve added at least one* new faction and expanded the number of hand-scripted star systems in the Sector by a significant though not quite finalized number. Alex has of course obliquely described how he has expanded the number of procedurally generated star systems from zero in the currently available ... The developer doesn't want starsector to be a trading simulator. Something along the lines: to safe, easy to scale, breaking the intended curve, ... You see a) more of the sector, b) more of the factions, and c) more of the trade goods because of this clever game mechanic. Honestly I have little complaint against the 30% tariff.Hazard Mining is one that everyone else has mentioned, and for good reason. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. Diable Avionics is a carrier-focused faction with mech-themed fighters, walls of micro-missiles, and striking red ships. Stations come in 3 tiers, like the base Starsector original design. All factions now have stations guarding their primary strongholds, with station strength varying depending on the colony's importance. New station types for a couple of the new factions and updated existing faction's stations designed around Archean Order's balance.Major factions Hegemony. The Hegemony is a militarized polity that arose after the Collapse, considering itself the successor to the... Luddic Church. The religious movement of the Luddic Church blame technology for humanity's ills and thus their most... Luddic Path. A radical Luddic splinter group ...From the faction description ingame: "Not a unified faction as such, the Independents are a loose category of. polities and free agents unified more by a lack of association with a. major faction than any shared qualities. Independent worlds and the. spacers who call them home often share data, trade generously among. May 11, 2022 · Now for a quick crash course on Starsector’s factions. The Hegemony are the only people still trying to rule democratically, composed of the remnants of the Domain military in the sector. Tri-Tachyon is a hyper capitalist megacorporation that is directly responsible for pioneering unregulated artificial intelligence.

Simple mod with questionable spritework that adds some pirate and [REDACTED] ships, along with a small faction named Machina Void Shipyards with Nexerelin integration. If you are updating this from 0.40 or earlier, please go into the Starsector/saves/missions folder and delete all variant data from the "mvstest" and "unyielding" folders.It's time for a new run of Starsector this time as part of the Volkov Industrial Conglomerate. This is an extremely modded run with all kinds of goodies fro...DISCLAIMER I have only played faction mods that are updated for 0.9.1.a and that look extremely polished. Anyways let's get into it. In no particular order these are the faction mods that I think are well-made, decently balanced, extremely polished and fit into the "aesthetic/feel" of starsector:17 December 2021, 12:35PM. Pages. Jump. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and.Luddic Path. "The Luddic Path is a loosely associated category of radical, de-centralized, apocalyptic sects of Luddism that claim a truer interpretation of Ludd's Message. They view the Church as compromised and corrupt, putting worldly ego and comforts before the True Luddic Path in these the end-times. The war of Armageddon is NOW and the ...Hegemony seems like pain in the ass with its anti AI policies. So I wonder if it is possible to eradicate them completely. I just eradicated all their planets together with the other factions, just destroy every planet they own and then they should shut their mouths. This and it adds a lot of good bits to the game as well.

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I can’t remember what the tab is called but poke around and you’ll find it. “Enable faction respawn” I also suggest turning on prism Freeport. 11. TurklerRS download stinger shipyards • 3 yr. ago. open up console and type ReloadNexConfig. Sypher32 • 3 yr. ago. Try ReloadNexConfig in the console. DwadeDGoat • 3 yr. ago.STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu...Only provided here for convenience, not quality-checked or otherwise endorsed. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Choose your faction (or establish your own) and.Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. It lets you specify how you want to build your (size-6) colonies, then reads your save file and simulates those colonies on planets in your sector, showing you how they'll turn out.

Luddic Path. "The Luddic Path is a loosely associated category of radical, de-centralized, apocalyptic sects of Luddism that claim a truer interpretation of Ludd's Message. They view the Church as compromised and corrupt, putting worldly ego and comforts before the True Luddic Path in these the end-times. The war of Armageddon is NOW and the ... Here is your Gundam mod. Speaking of clean-ish ships and Arma Armature. You might like Machina Void Shipyards. Check out its strikecrafts. CYMilkydromeda United Aurora Federation • 1 yr. ago. I signed up just to say thank you for recommending the UAF and also defended the mod a couple weeks earlier. Its a work-in-progress obviously with ... Okay, so as a bit more advice: you don't actually need to replicate the entire faction file when adding new portraits to the game..faction files in mods can, in fact, be additive; you can include only the data you want to append to the faction as it appears in, say, starsector_core, and it'll be added with no fuss by Starsector's executable.Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. Dev mode can be activated by editing settings.json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. Do note, however, that it will not fully activate it (e.g. you're unable to modify other faction's colonies ...The Church of Galactic Redemption or Luddic Church is one of the main factions in the Sector. They blame technology for the downfall of the Domain, and seek to return to a more pastoral lifestyle. Their most hated enemy is the technologically advanced and amoral Tri-Tachyon Corporation. The Church also has a military offshoot, the Knights of Ludd, to enforce the word of Ludd and the Church's ...Starsector. 2013. Browse game. Gaming. Browse all gaming. Earning a reputation with the various factions in Starsector can be very beneficial, but it is not without its risks.And domain relays. Grand Colonies removes the 12 building cap per colony, which lets you use mods like TASC to their fullest. You can try mods that expands on the colonies itself, industrial revolution for example and one of its industries, …Instructions. This is installed just like any regular mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Once in the game, you can summon the console with control+backspace and enter your commands. While the commands themselves aren't case sensitive, arguments are. For a full list of supported commands enter ...

A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0.25. The next best capitol only has an upkeep factor of 0.4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0.7!

Xhan Empire might be my favourite. It adds 2 factions and some exploration content. The Xhan Empire itself has some really funky looking ships, as the faction originates from a demolition corp that used AI to design some of their later ships. They got good armour and some of the AI-designed ships have some cool twists.The AI Remnants are a minor faction hiding in the outer reaches of the Sector. They present a serious threat to unwary explorers. They are usually known as the [REDACTED] by the game's community, as this faction's existence is a spoiler. Systems that are inhabited by the Remnant can be identified by the warning beacons in hyperspace. The beacon's color and number of pings indicate the strength ...Feb 12, 2018 · Faction Doctrine In addition to deciding what blueprints to use, the player can also specify some broad faction-wide settings for their fleets – a “doctrine”. The warships/carriers/phase ships set of selectors let the player set the overall ratio of those types of ships in their fleets, with 7 points to distribute among the three. Time stamps:Generic:00:00 - Normal01:22 - HostileHegemony:02:47 - Friendly Fleet03:22 - Neutral Fleet03:55 - Hostile Fleet04:32 - Friendly Colony05:11 - Neut...You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc.). Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 12.SCY Nation: A lore rich faction based around a single "tall" system. All their ships and weapons are designed to attack someone sideways and playing them feels like …May 5, 2023 · Okay, so as a bit more advice: you don't actually need to replicate the entire faction file when adding new portraits to the game..faction files in mods can, in fact, be additive; you can include only the data you want to append to the faction as it appears in, say, starsector_core, and it'll be added with no fuss by Starsector's executable.

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Lower rep results in more stop-searches, bans from markets, and even direct hostilities. Alignments are a feature in the mod Nexerelin. From what o know, they have to do with the “personalities” of different factions. They affect who can and cannot join alliances, and affect disposition towards other factions. Apr 14, 2022 · Stations come in 3 tiers, like the base Starsector original design. All factions now have stations guarding their primary strongholds, with station strength varying depending on the colony's importance. New station types for a couple of the new factions and updated existing faction's stations designed around Archean Order's balance. Iron Shell is a faction mod based around increasing the arsenal and developing the lore behind the Fourteenth Battlegroup and Hegemony. A military division that specializes in commerce and carries its duties across the Persean Sector. This mod contains a complete faction including new 10 flyable ships, 15 new fighter wings, 5 new …STARSECTOR is a phenomenal passion project indie game - a space sandbox RPG where you command a fleet as you bounty hunt, trade, explore, salvage and even bu...Second most popular is Hegemony since it has a jump start of rep allowing to get comissioned instantly, they provide resupply in entirety of east, and they have access to XIV battlegroup ships. Third are Diktat and League, since they are essentially a single entity (choice between the two is about do you prefer more stuff in market (SD) or more ...28. 3. 2020. ... If you add factions you also get additional mods and most of them are just badly designed crap that often is locked toward faction like imperial ...Stations come in 3 tiers, like the base Starsector original design. All factions now have stations guarding their primary strongholds, with station strength varying depending on the colony's importance. New station types for a couple of the new factions and updated existing faction's stations designed around Archean Order's balance.You need to babysit for awhile until the defensive fleets get up to snuff, but they mostly run on their own (generating income/loss every month, spawning fleets, patrolling, etc.). Colonizing a couple worlds in a system helps facilitate defense, and obviously choosing the right buildings to create big, beefy fleets. 12.Top 10 awesome Starsector mods you HAVE to play before the end of 2021. These mods are MY personal favorites, but which mods are YOURS?-----0:00 - Intro0:5... ….

Classic top-down gameplay style enhanced by modern technology. A procedurally generated galactic sector seeded with well-known core worlds and factions. Develop your character into a hot-shot pilot, a smuggler, a stern admiral, an industrial magnate – or anything in between.In-faction import/export capacity uses the same value but with a bonus of 5. So a colony with 79% accessibility can import/export 7 units of any given resource cross-faction (79% divided by 10 is 7.9, rounded down to 7), and 12 units in-faction (7 units from accessibility, plus 5). This can affect a colony's ability to produce or export to its ...There are various official lore related blog posts, with A True and Accurate History of the Persean Sector being the most prominent A True and Accurate History of the Persean Sector Uniquifying the Factions, Part 1 Uniquifying the Factions, Part 2 Building Better Worlds A Starsector Reading List Ships & Stories Lore Spotlight: Factions and Worlds Factions Timeline Characters The Core Worlds ...Spoiler. prv Starworks adds two new factions, the prv Starworks corporation and the Rust Belt, to the sector with associated star systems and a wide array of ships and weapons. The new prv equipment is popular among the Persean League and the Sindrian Diktat, but the more common pieces can show up all over the sector. the prv.Deluxe Player Flags by Harmful Mechanics. The Hyperion Initiative are a coalition of scientists and explorers ranging from all factions from the Persean Sector to collaborate with the Galatia Academy on their work on Gate travel. With the goal of introducing humanity to a new era detached from the Domain with the Persean Sector at the forefront ...Here comes the Star Wars mod in the year of 2020. The mod is currently on test stage, feedback and suggestions are highly appreciated. Features: 9 factions: Galactic Empire, New Republic, Galactic Republic, CIS, Mandalorian, Zann Consortium, Black Sun, First Order and Chiss Ascendancy. 4+ new systems: Coruscant Prime, Chandrila …Spoiler. prv Starworks adds two new factions, the prv Starworks corporation and the Rust Belt, to the sector with associated star systems and a wide array of ships and weapons. The new prv equipment is popular among the Persean League and the Sindrian Diktat, but the more common pieces can show up all over the sector. the prv.Exclusive (at least among the major factions) access to the Legion -class battlecarrier, in addition to the Onslaught. A focus on elite ballistic weapons – needlers, railguns, gauss cannons, and so on. Customized ship loadouts built to take better advantage of the available hardware. Some ...Check the Alliances tab in the Intel screen. If your faction can join it will say so for each alliance. Then speak to a planet administrator of one of the factions of the alliance. There will be an option to join. PMC_Jeff • 3 yr. ago. On top of this, that intel screen will let you know ALL possible factions that can join that alliance ... It’s fun as fuck when the existing factions (and modded ones) expand, because it lets you allow the sim to run awhile and fart around playing the space game and when you finally get into the 4x game it’s a lot more diverse and weird and rich. Now all we need is a mod to put some fucking names on the sector map. Starsector factions, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]