Archives of.nethys

Chronoskimmer. The flow of time is an unstoppable force. Most are carried downstream inexorably, like a leaf floating on a river. You, however, somehow fell out of the flow of time, if only for an instant, but in doing so gained a perspective that few others have. Now you stand on the banks of the river, watching the flow, choosing where to ...

Archives of.nethys. Source Core Rulebook pg. 60 4.0. At 1st level when you create your character, you gain a background of your choice. This decision is permanent; you can't change it at later levels. Each background listed here grants two ability boosts, a skill feat, and the trained proficiency rank in two skills, one of which is a Lore skill.

Character Creation. Source Core Rulebook pg. 19 4.0. Unless you’re the GM, the first thing you need to do when playing Pathfinder is create your character. It’s up to you to imagine your character’s past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You’ll use the game’s ...

Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...18. Skill feat, swashbuckler feat. 19. Eternal confidence, general feat, light armor mastery, skill increase, vivacious speed +30 feet. 20. Ability boosts, skill feat, swashbuckler feat. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background.Requirement (s) Zura. You come from a cannibal tribe, and find strength in the flesh of your foes. Whenever you eat the flesh or drink the blood of another orc—a full-round action that provokes attacks of opportunity— you gain the favor of Zura and receive a +1 natural armor bonus for 1 minute/level.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...Vigilante Archetypes. Name. Replaces. Summary. Agathiel. Dual Identity; Vigilante Specialization; 1st-level Social Talent; 6th-level Vigilante Talent. Agathiels surrender a portion of their immortal souls to Nirvana in exchange for a measure of animalistic might to aid them in their righteous crusades. Anaphexia Thought-Killer.

Trained in arcane spell DCs. You gain these features as a Magus. Abilities gained at higher levels list the levels at which you gain them next to the features' names. Your Level. Class Features. 1. Ancestry and background, initial proficiencies, arcane spellcasting, arcane cascade, conflux spells, hybrid study, spellstrike. 2.Archives of Nethys Afflictions Aliens Classes Conditions Equipment Feats Races Rules Setting Skills Spells/Rituals Themes Vehicles Licenses Search ...Source Core Rulebook pg. 297 4.0. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ...Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/ Rituals Rules ...Found. Redirecting to /i/flow/login?redirect_after_login=%2FNethysArchivesPsychic Details Psychic Feats Psychic Focus Spells Psychic Sample Builds Conscious Minds Subconscious Minds. Every level at which you gain a Psychic feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.1: Arcane Essence (Sp) mage armor 3/day, mirror image 2/day, or fly 1/day. 2: Arcane Eye (Sp) You can use arcane eye three times per day as a spell-like ability. The arcane eye you summon functions as if you had cast arcane sight and were able to view its information through the arcane eye. This allows you to see magical auras through the ...

Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/ Rituals Rules ...Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them. Kitsune are shapechangers with two forms: one ...1: Arcane Essence (Sp) mage armor 3/day, mirror image 2/day, or fly 1/day. 2: Arcane Eye (Sp) You can use arcane eye three times per day as a spell-like ability. The arcane eye you summon functions as if you had cast arcane sight and were able to view its information through the arcane eye. This allows you to see magical auras through the ... Prioritize Wisdom, with Charisma second to maximize your healing and help you spread the word of your faith. Diplomacy, Medicine, Occultism, Religion. Pharasma (alignment: N; divine font: heal) Cloistered cleric (death domain) Turn Undead (2nd), Selective Energy (6th) 1st fear, heal spells from divine font, mindlink; Cantrips daze, detect magic ...Medium: Astomoi are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Astomoi have a base speed of 30 feet. Scent: Astomoi have the scent special ability. Telepathic Senses: Astomoi can't speak or see, but can mentally sense the area within 60 feet, as per darkvision, and can speak telepathically.Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...

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Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ...Deities Calistria, Lamashtu, Nethys, Norgorber, Urgathoa Granted Powers: You can invade the bodies of lesser beings and command them to bend to your will. Self-Control (Ex): You possess remarkable control over your own body, and gain a +2 competence bonus on saving throws made against enchantment spells of the charm or compulsion subschool.The Mockingbird is a master at running into foes and coming away with their weapons. Mimicking their skill, you strike at a foe's wrist while tumbling past them, weakening their grip. You attempt to Disarm the enemy whose space you moved through. You can use Acrobatics instead of Athletics for this check.Equipment. Source Starfinder Core Rulebook pg. 166. It’s a dangerous galaxy, and a smart explorer knows that the difference between success and failure—or even life and death— may be the equipment you have at the ready. This chapter presents all sorts of different equipment, from weapons and armor to adventuring gear for scouting new worlds.Favored Class Options. Kitsune (Blood of the Beast pg. 12): Gain 1/6 of a new Magical TailARG feat. Any kitsune character can choose this bonus upon gaining a level in her favored class. <b>From Nethys</b>: This is an NPC class and was not given a description.

Races - Archives of Nethys: Pathfinder RPG Database. Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the Archives Minimize Menu. Weapon and Armor Proficiency: Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields).Some oracle revelations grant additional proficiencies. Spells: An oracle casts divine spells drawn from the cleric spell lists.She can cast any spell she knows without preparing it ahead of time.A multiclass character’s base attack bonus will only ever improve using this variant. For example, a character who’s a 2nd-level rogue and a 9th-level wizard would have a BAB of +5 in the core rules: +1 from her rogue levels and +4 from her wizard levels. Using the fractional system, that character’s BAB would be +6, with +1-1/2 from her ...A skald begins play knowing four 0-level spells and two 1st-level spells of the skald’s choice. At each new skald level, he gains one or more new spells, as indicated on Table 1–11. Unlike spells per day, the number of spells a skald knows isn’t affected by his Charisma score; the numbers on Table 1–11 are fixed.Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/Rituals Rules + Actions/Activities Conditions Rules Traits. Hazards Sources About the Archives + Licenses ...Source Core Rulebook pg. 297 4.0. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ...Archives of Nethys Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | WizardPrestige Classes. Promising servant of the Whispering Way. Disciplined duelist from Brevoy. An arcane spellcaster who draws upon ancient elven traditions to infuse his arrows with potent magical power. A troublemaker and a scoundrel who uses arcane magic to enhance her thievery and trickery.Archives of Nethys Afflictions Character Creation + Ancestries Archetypes Backgrounds Classes Feats Skills. Creatures Equipment Setting Spells/ Rituals Rules ...

Small: Ratfolk are Small and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their Combat Maneuver Defense, and a +4 size bonus on Stealth checks. Slow Speed: Ratfolk have a base speed of 20 feet. Darkvision: Ratfolk can see in the dark up to 60 feet.

Hello everyone, and happy GenCon! I've always loved August (it's when I arrived on this world), and it just so happens that it's a great month for gaming as ...Speed fly 40 feet (magical), swim 40 feet (magical), swim 20 feet (rowed) Collision secret of souls Activate [three-actions] command, envision, Interact Requirements You are piloting Bunta; Effect A silver river flows from your heart, traveling forward in a line that flows around obstacles as if it were water. Alchemist Details Alchemist Feats Alchemist Kits Alchemist Sample Builds Research Fields. Every level at which you gain an Alchemist feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.An otyugh’s stench is due to the offal and refuse that it wallows in, so cleaning the creature thoroughly (with create water and sufficient scrubbing, for example) deactivates the aura, while a sufficiently plugged nose allows an individual to avoid exposure to the stench. Speed 20 feet. Melee [one-action] jaws +14 [ +9/+4 ], Damage 2d6+6 ...The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible—such mysteries call to those with the ambition and the intellect to rise above the common folk to …Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...Using your sharp wits and quick reactions, you take advantage of your opponents’ missteps and strike where it hurts most. You play a dangerous game, seeking thrills and testing your skills, and likely don’t care much for any laws that happen to get in your way. While the path of every rogue is unique and riddled with danger, the one thing ...

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Ancestries - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear Alchemical Items Armor Held Items Runes Shields Weapons Worn Items Feats + All Feats General General (No Skill) Skill Game Mastery + AfflictionsA shadowdancer can use this ability once per day at 4th level, plus one additional time per day for every two levels attained beyond 4th (2/day at 6th level, 3/day at 8th level, and 4/day at 10th level). Upon reaching 10th level, this ability functions as greater shadow conjuration. The DC for this ability is Charisma-based.If you want a character who is hardy, fearsome, and excels at feats of physical prowess, you should play an orc.Orcs are tall and powerfully built, with long arms and stocky legs. Many orcs top 7 feet in height, though they tend to adopt broad, almost bow-legged stances and slouch forward at the shoulders. Most magic weapons and armor gain their enhancements from potent eldritch runes etched into them. These runes allow for in-depth customization of items. Runes must be physically engraved on items through a special process to convey their effects. They take two forms: fundamental runes and property runes. Fundamental runes offer the most basic ... A shadowdancer can use this ability once per day at 4th level, plus one additional time per day for every two levels attained beyond 4th (2/day at 6th level, 3/day at 8th level, and 4/day at 10th level). Upon reaching 10th level, this ability functions as greater shadow conjuration. The DC for this ability is Charisma-based.After leaving the world in ancient times, they returned to a changed land, and they still struggle to reclaim their ancestral homes, most notably from terrible demons that have invaded parts of their lands. To some, the elves are objects of awe—graceful and beautiful, with immense talent and knowledge. Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ...A black blade is always a one-handed slashing weapon, a rapier, or a sword cane. The magus chooses the blade’s type upon gaining the blade, and once chosen, it can’t be changed. As a bladebound magus increases in level, his black blade gains power. A black blade is independently conscious but features some personality traits reflecting its ...Dark Archive. Product Page Paizo Store. Release Date 7/27/2022. Product Line Rulebooks. Reflection Reflection Unseen Alter Ego, Chronoskimmer, Curse Maelstrom, Living Vessel, Mind Smith, Pactbinder, Psychic, Psychic Duelist, Sleepwalker, Thaumaturge, Time Mage Child of the Twin Village, Empty Whispers, Legacy of the Hammer, Reborn Soul Psychic ... ….

Kitsune are a charismatic and witty people with a connection to the spiritual that grants them many magical abilities, chiefly the power to shapechange into other forms. Whether they pass unseen among other peoples or hold their tails high, kitsune are clever observers of the societies around them. Kitsune are shapechangers with two forms: one ...Weapon and Armor Proficiencies: A shaman is proficient with all simple weapons, and with light and medium armor. Spells: A shaman casts divine spells drawn from the shaman spell list.A shaman must choose and prepare her spells in advance. To prepare or cast a spell, a shaman must have a Wisdom score equal to at least 10 + the spell’s level.1: Arcane Essence (Sp) mage armor 3/day, mirror image 2/day, or fly 1/day. 2: Arcane Eye (Sp) You can use arcane eye three times per day as a spell-like ability. The arcane eye you summon functions as if you had cast arcane sight and were able to view its information through the arcane eye. This allows you to see magical auras through the ...Source Core Rulebook pg. 297 4.0. With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ... Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + Afflictions NPC Index Rules Tools. Hazards Monsters Sources About the Archives + Licenses ...Skeleton Details Skeleton Feats Skeleton Heritages. At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th levels). As a Skeleton, you select from among the following ancestry feats.It was Torag who sent the dwarves on their legendary Quest for Sky during the Age of Darkness, and his worship was long-established even then. Indeed, among dwarves, Torag is often called the Father of Creation. Category Gods of the Inner Sea. Edicts be honorable and forthright, keep your word, respect the forge, serve your people.Character Creation. Source Core Rulebook pg. 19 4.0. Unless you’re the GM, the first thing you need to do when playing Pathfinder is create your character. It’s up to you to imagine your character’s past experiences, personality, and worldview, and this will set the stage for your roleplaying during the game. You’ll use the game’s ... The huge Nethys/Menu picture on the left destroys the overall layout, it takes a huge amount of screen space and forces you to even scroll horizontally (!!) which is a real real pain. And it appears on every single page. Why not restrict it to appearing only on the landing page or put a mini picture of Nethys next into the main header?Archives of Nethys Character Creation + Classes Feats Prestige Classes Races Skills Traits Mythic Index. Deities Equipment + Equipment (Non-Magical) ... Archives of.nethys, [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1], [text-1-1]